Slimoban 2

Slimoban 2

Slimoban 2 is the sequel of the Sokoban-inspired game, Slimoban, about a little girl and her adventures in the dungeon full of big and dangerous slimes. In each level, you need to collect the golden coin, escape from the slimes, and destroy them if possible. The girl can collect magic potions that help to lift big wooden blocks and slimes. After lifting the blocks or the slimes, you need to drop them in the right places. There is also water in the game, and you can drop things in there. You can move blocks, collect them, and drop them. You also need to lure the slimes in the trap, throw boxes in them, and push them into the water. But all of these things you can do are not obligatory, the main thing you need to do to pass the level is to collect the coin.

Master Slimoban 2 in Minutes

WASD or arrow keys to move the character
Space bar to skip your turn
Left click to drop the boxes

Who is the main developer behind this game?

The team responsible for this game’s development is bestphysics.

What characteristics or themes are highlighted in the game's tags?

The main descriptors for this game are dungeon, fire, pixelart, retro.

What is the primary genre of the game?

This is a Casual type of game.

Is the game playable on smartphones and tablets?

Yes, Slimoban 2 supports mobile platforms like iOS and Android.

Are there any cruel or violent elements within the game?

Yes, Slimoban 2 shows graphic violence or cruelty.

Is the game designed for young players?

No, Slimoban 2 is not safe for kids.

What platform-specific development tools were utilized to build the game?

The game uses Javascript game development library like Cocos or Construct 3.

Are there any instances of blood in the game?

Yes, there are blood-related visuals or effects in Slimoban 2.

Who is this game targeted towards in terms of gender?

The intended audience for this game is Male & Female.

What age categories are most appropriate for playing this game?

The age groups most likely to enjoy this game are Young Adults.
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